There is no denying that software has become critical in all our lives. To be literate today we must understand the language of computers.
Unfortunately, in many schools our younger students are not exposed to software programming.
During this session, participants will be introduced to a variety of tools that are designed to teach programming to younger children, and will be exposed to design-based activities using creative technologies such as MaKeyMaKeys, spheros, drones, lego mindstorms and Hummingbirds. Participants will walk away with resources and ideas for students to design, experiment, build and invent as they deeply engage in math, science and engineering. We will reflect on how computer languages provide an open canvas for creativity that can empower students to bridge the gap between the physical and the digital world.
- Be exposed to various apps and online tools that are designed to teach programming to younger children.
- Explore, discover, and experiment with creative technologies.
- Be exposed to block-based computer languages.
- Use sensors, bots and microcontrollers to bridge the gap between the computer screen and the physical world.
- Connect the maker movement to the constructionist learning theory
- Explore Physical computing systems
- Have fun
The main focus is on teachers in grades K-8. The session will be differentiated based on skill level and area of interest.
Alfredo is the Elementary School Technology Coach at Saigon South International School. His interests and abilities lie primarily in the area of Physical Computing, multimedia creation and information literacy. He has had the opportunity to teach students of different levels, nationalities and academic backgrounds in the UK, Spain, the Philippines, China and Vietnam.
An Apple Distinguished Educator and Google Certified Educator, part of his work at SSIS focuses on helping students and core subject teachers authentically embed 21st Century literacies and emerging technologies in the classroom to create a global and collaborative learning environment.